Lords of Time

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"Lords of Time" is an interactive fiction game created by Sue Gazzard and released in 1983 by Level 9 Computing. Initially a text-based adventure for 8-bit microcomputers, it was later included in the "Time and Magik" compilation in 1988, which added graphics to all floppy disk versions. The game uses Level 9's proprietary A-code language, making it platform-independent.

The story follows an anonymous player-controlled hero, who is a contemporary computer programmer tasked by Father Time to recover nine treasures to stop the evil Time Lords. The game spans nine eras, including the 20th century, Ice Age, age of dinosaurs, Dark Ages, future, Middle Ages, Tudor England, and Roman Empire. Access to these eras is via a grandfather clock that functions as a time machine. Anachronisms abound due to Time Lord interference.

"Lords of Time" was part of the "Time and Magik" compilation, alongside "Red Moon" and "Price of Magik," though it has no direct connection to the other two games. Despite being positioned as the first part of a trilogy in the compilation, unlike the "Silicon Dreams" trilogy, where all three games are interconnected.

The game received positive reviews. "Crash" magazine praised its brilliance, while "Computer and Video Games" described it as fun and not too difficult but noted its length. "Personal Computer Games" also rated it a hit.